Lots of progress on Distant Star — the biggest change is that I’ve added a tutorial, which was by far the most-requested feature the beta testers asked for. The map screen is a lot more informative now, too: fleets display their ETA and size (and, if you tap them, their composition), and the artwork for systems has been updated (as a system grows more habitable it looks increasingly Earthlike). That, plus a bunch of little bugfixes and minor improvements (AI is more aggressive, lots of re-balancing, a little more hand-holding in the interface design) — in fact, everything else that was left on my pre-release checklist. So, on that note:
Distant Star is off to Apple for review. Hurrah!