So it’s been a few weeks, and the woefully necessary 1.1 update for Distant Star has long since live. 1.1 added a fleet management screen, an autosave feature, and the option to disable/enable the audio, plus fixed a number of distressing crash bugs. It’s been well-received (and the game’s average review rating on iTunes has certainly improved!), but definitely wasn’t the kind of content expansion to which I’d been looking forward.
1.2, which should go live in the next few days, is. It adds several gameplay features, including:
I’ve been on the hunt for memory leaks lately, and while I did track down several in time for this release I couldn’t pin down the largest two (on the build queue screen and, ironically, in the autosave system) before my self-imposed deadline. With my first meaningful update (1.1 shouldn’t really count) out of the way, my next focus is going to be solving the game’s crashtastic problem once and for all.