Apparently my last post alarmed a few people, who read it and immediately wrote me mildly annoyed/disappointed emails asking if I was really going to stop working on Distant Star so soon.
No! Of course not!
That really isn’t what I meant — all I meant was that I’m at a loss for what to do next. I’ve got a couple of other projects I want to work on, but Distant Star is definitely one of the more fun things I’m doing right now, and as long as six or eight people are still enjoying it, I’ll keep making it better. Deal?
Anyway, the answer to the ‘what to do next?’ dilemma was obvious, once I thought about it. Why don’t I just…ask? So without further ado: which features should I focus on next for Distant Star?
I’ll leave this up for a week or so, then I’ll tally up the results and get cracking on, you know, whatever wins.