Distant Star: This. Is. Science.

17 October 2010

I couldn’t help myself. There are tons of important systems in Distant Star that still need a lot of work (like the non-existant save/load screens!) — but I spent most of the weekend putting the finishing touches on the research and technology aspect of the game. I’ve got four ‘trees’ — Combat, Industry, Defense, and Ecology — completely implemented. Every technology in those trees works; researching ‘Post-Keynesian Economics’, for example, actually improves the rate at which you gain wealth.

Combat Defense Industry Ecology Tech trees for Combat, Defense, Industry, and Ecology

I also finished up the last of the combat mechanics (shields now actually work, and automatically recharge) and refactored some nasty code leftover from the prototype. Expect great things. Soon.