Compo Games

Over the last year and a half I’ve written a fair number of small, short games — each one mostly written in a single weekend. The majority of them were written for Ludum Dare, a forty-eight hour game development compo; each one is basically an exploration of a particular technology (“hey, let’s learn Flash”), technique (“hey, let’s make online leaderboards”), or genre (“hey, let’s write a roguelike”).


Shelter From the Rain

Put the Ball in the Bucket

Turbulent Lake


Interstate Trucking