Things are really cranking along now, which is good, because October’s almost over and my first-release deadline is almost here. I spent a good chunk of yesterday and today finishing up one of my last pre-release milestones, and as a result Distant Star now sports a functional, if somewhat limited, save slot system. You can access it via the in-game menu, which is another of those functional-but-terrifically-ugly systems (“Save!” “Load!” “Quit!”).
As part of the save/load system I also added a new game setup screen, where you can customize the game before starting. Right now it’s rather limited — there aren’t a lot of interesting customizations yet, ‘mfraid — but the interface is all there; it works and it looks pretty good.
Tomorrow and Friday I’m going to nail down the AI, and if I’m happy with the state of things I’m going to start passing the game out to beta testers over the weekend. Huzzah!